
This cvar is meant for players who use dedicated server browser to join games, since Public Games window already restricts filters to max Hard difficulty and challenge being disabledĪdd rd_sentry_refilled_by_dismantling cvar Server auto kick players below level 30 from challenges which have this cvar set to 1. Grey out difficulties above Hard and challenges for players below 30 level in Find Public Games windowĭisable blinking light on area9800PP1 map to improve frame rateįix help hint is displayed permanently during bonus mission 1įix aliens getting stuck in huge yellow door on lan3_maintenanceįix alien getting stuck inside wall on LandingBay_01įix uber drones getting stuck in door frames and windowsĪdd rd_auto_kick_low_level_player. This bugged out challenges with reviving enabled If reviving is enabled F9 window(player list) will now display the number of times marine was incapacitated during current mission.įix marine is deleted after asw_suicide. Make asw_trigger_fall, trigger_hurt and env_laser kill marines even if reviving is enabledĭisplay number of incapacitations in player list window. Also added related cvars rd_drone_uber_knockdown_force and rd_drone_uber_knockdown_lift Set to 1 to make uber drones knock down marines like shieldbugs do. Brutal and Insane are no longer treated as the same Skill Level.īots can be selected from a player by another player from lobby(thanks to element109).Īdd rd_drone_uber_knockdown cvar. This does not affect other players ability to draw and receive drawings(thanks to element109).įix asw_spawner Skill Level. If set to 0 the player cannot draw on the mini-map and does not receive other's drawings. If set to 0, game will not show a message suggesting player to change their difficulty(thanks to element109).Īdd rd_hud_minimap_drawing convar. This results in reduced actual framerate even if game's reported framerate is 60Īdd generic images for main menu and demo.Īdd rd_suggest_difficulty cvar.

Such fluctuations in frame-time cause monitor to display the same frame during two monitor refreshes. Looks like lights with changed appearance are causing frame-time to increase which makes next frame time to be decreased. Blinking light at map start was causing frame time fluctuations. Increase level cap to 34 to accommodate the 3 new weaponsĪdd couple CHATTER_GRENADE lines for Wildcatĭisable blinking light at til1MidnightPort. weapon_offhand_activate //Event fires when a marine activates offhand itemįix alien_selection SizeScale for asw_drone_uber weapon_fire //Event fires when a marine fires a weapon DropStunGrenade( float damage, float radius, Vector position ) //Drops a stun grenade DropIncendiaryGrenade( float damage, float radius, Vector position ) //Drops an incendiary grenade DropFragGrenade( float damage, float radius, Vector position ) //Drops a frag grenade Freeze( float freezeTime ) //Freezes the alien ElectroStun( float duration ) //Stuns the alien

SetLocalOrigin( Vector position ) //Moves the entity to this global position vector relative to the parent GetLocalOrigin() //Returns the Entity position in the world relative to the parent as a vector Fixes the "ConVarRef rd_weapons_regular_class_unrestricted doesn't point to an existing ConVar" warning for dedicated servers.Īdd 7th promotion(do not promote yet, it's locked to 6). Fix missing Cvar dedicated server warning
